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Reinforcement
learning

Sequential decision-making problems and acting in an environment, where the right action depends on the one before it and the current environmental state.

Reward Design Policy Optimisation Simulation Safe Exploration Offline RL

Overview

Some decisions, fast or slow, aren't one-shot predictions, but form part of a sequence, where today's action changes the state you'll decide from tomorrow. That can be framed as a reinforcement learning problem, instead of a supervised one which may have pre-determined labels on good/bad behaviour.

The challenge here becomes reward design to specify what "good" means precisely enough to avoid reward hacking and loosely enough to not restrain agents unnecessarily; and building a simulation environment realistic enough that a policy trained in it transfers, or generalises, to the real system.

Where live exploration carries real cost or risk, we favour offline RL and off-policy evaluation: learning from historical decision data and rigorously estimating a new policy's performance before it's ever deployed. Avoiding learning by trial and error in production by doing it in the training environment/data.

Deployment is staged and monitored — a policy earns expanded autonomy as its real-world performance validates the offline estimates.

01

Problem & reward formulation

Defining state/environment space, action space, and a reward function, or functions, that properly encodes the business objective/agent task, stress-testing for scenarios in which a policy could exploit rewards to score well without undertaking the desired actions.

02

Environment & simulation design

Building or calibrating a simulation environment realistic enough for policies trained using it to adhere to desired behaviours in the real system — or, where a simulator isn't feasible, working directly from historical data and decision logs to inform agent/policy decisions.

03

Policy training

Selecting an algorithm matched to the action space (discrete or continuous), data availability and volatility, and whether online exploration is safe and suitable — online RL where it is, offline RL from logged data or simulated environments where it isn't.

04

Off-policy evaluation

Estimating how a new policy would perform against the real objective before it is involved in production, using the historical data for backtesting, with confidence intervals where appropriate.

05

Staged deployment

Rolling out with guardrails and a fallback policy, expanding the trained agent/policy's autonomy only when live results confirm offline estimates — and monitoring for reward hacking after launch, not just before it.

Agent, action, environment, reward

Agent Environment action state, reward

The agent acts, the environment responds — the policy improves from the reward signal, one cycle at a time.

Making a sequence of decisions, not just one?

Tell us about the problem and we'll scope it together — no obligation.

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